The Team

Audio Lead and Sound Supervisor

Bjørn Jacobsen

Background
Bjørn has a background in electronic music dating back to the late 90s performing all over the world as an artist for several years before joining the games industry in the beginning of the 2000s.

Bjørn has a Ba. in Electronic Music composition from the Royal Music Conservatory in Denmark and an Ms. of Information Technology majoring in Sound Design from Aarhus University, Denmark.

Senior Sound Designer

Frederik Max

Background
Frederik played guitar in various jazz constellations for many years before turning to sound design and production.

He studied at Sonic College and was the first intern at Cujo Sound several years ago and afterwards turned freelance and later joined Sonic Minds with a heavy focus on sonic branding, game and UI sound design.

Senior Sound Designer

Aaron Holland

Background
Coming from Canada, Aaron has a degree in both Game Audio and Information technoligy.

He has worked on several big titles and proven his skills through great sound design for franchises like Gears of War.

Senior Sound Designer

Barney Oram

Background
Barney got into the game audio industry by joining Cloud Imperium games and provided a great amount of content for their game Star Citizen. Later teaming up with Sweet Justice and through them provided sounds for numerous games and projects.

Sound Designer

Jonathan K. Skovlund

Background
Jonathan joined Cujo Sound after an internship in 2024 where he joined in on the work on Pax Dei and The Magical Mixture Mill as part of the education at Sonic College.

Jonathan has experience with Wwise, FMOD, Unreal, Unity and multiple DAWs – and just started looking into MetaSounds.

Sound Designer

Fabian Saxo

Background
Fabian joined Cujo Sound after an internship in 2024 as a part of his education at Sonic College. At Cujo Sound, he got to record and design immersive ambiences, various sound effect and also work on the music system for the game Pax Dei.

Always learning new tricks and honing his skills in multiple DAWs and middlewares like Ableton and Wwise.

Senior Sound Designer

Mads Riddersholm

Background
Mads is educated from Sonic College in 2020 and has since then worked in the game industry on a broad range of games and platforms, from indie, AA, VR, mobile and casino games.

Senior Sound Designer

Daniel Martin Nielsen

Background
Daniel has a Ms. from the conservatory in Malmö, Sweden. Where he studied music and saxophone as his instrument of choice.

Went into game audio production and worked on numerous projects and has been one of the key pillars in the Danish Game Audio industry by forming Game Audio Denmark and hosting countless events for all in the industry to learn from and helping tie the industry together.

Senior Sound Designer

Nikolaj De Haan

Background
Nikolaj is a Ms. student out of Aarhus University Denmark – with a degree in information technology majoring in Audio Design.

He has worked on numerous projects and has shown excellent work on titles such as Destiny 2 and Expeditions: Rome and many other projects across many genres

Composer and Music Designer

Thomas Hansen

Background
Thomas has a colourful background from touring in metal/rock bands, to holding two degrees in Music Composition from the University of Glasgow and Edinburgh. Thomas is regularly called upon to meet the musical needs of some of the most demanding projects in the industry. From writing a custom score, to designing complex music systems using a variety of middleware and proprietary tech.

Sound Designer

Absalon Paaske

Background
Absalon comes from an electronic music background and has through his productions gained intense skills in magic use of Ableton Live.

He was an intern at Cujo Sound during 2024 and proved himself in both Unreal Engine, Wwise and as a field recordist.